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A delayed blog is eventually good, a bad blog is bad forever.

The title of this post is a modified quote from legendary game designer, Shigeru Miyamoto, who you may know as the creator of the Mario and Legend of Zelda franchises. The original quote, as he famously said it, goes as follows: "A delayed game is eventually good, a bad game is bad forever." The same principle applies to this blog, and I think it's time I revived it and started posting more actively. I thought I would take this opportunity to update any who might be reading this on where I've been, what I'm doing now, and what to expect going forward. First of all, the reason for my failure to post since last July are very personal. I don't think I should talk about exactly what it was on this blog, but it affected my life very negatively, and was a problem for long enough to keep me away from game development altogether. This is no longer the case, as indicated by this post. I wish I could have gotten the ball rolling on my portfolio sooner, but it'

I forgot to post for almost a month....

Sorry, guys! I've had a lot going on this month, and as a result, I forgot to update anything. I'm still new to this whole blogging thing. I'll have something new to share either this week or next. I think it's also important to note that I'm going on a camping trip at the end of next week, and will be gone for about six days. I won't be able to post updates during that time. Anyway, I know I don't have many people following this blog yet, but I'm not dead, and I haven't given up on game development! Just thought you all would want to know that!

I HAVE RETURNED!!! Why I've been quiet these past couple weeks, and an update on my next project

Yeah, I know. I said I would update at least once a week. Then Alien Pixels From Outer Space released, and no updates after that until now. The reason for this is that there just hasn't been much of note to talk about since then. I kind of took a break due to fatigue after the last push to get the game out. Well, I'm back to it, and about to start my next project. Sorry about not communicating that I was taking a break. I'm still a bit new to the whole blogging thing, and honestly forgot about it for a couple weeks. I'll make a better effort to keep you guys updated in the future. My next project is based on something I made during a Ludum Dare in the Spring of 2017. I worked hard on it, but ended up with something that was really incomplete. The collision detection was terrible. It was either non-existent or objects were getting stuck on each other. Both of these extremes manifested themselves in the same build, and I couldn't figure out how to make it work prope

Alien Pixels From Outer Space Released Early!

So, due to having a completed game two days earlier than I thought I would, I decided to release Alien Pixels From Outer Space today! This is officially the first finished game in my portfolio! This is a pretty big moment for me, but it's just the first step in my game dev journey! You can play the game by clicking  here .

Alien Pixels From Outer Space Release Date

Well, here we go! After over a month of solo work on this, I am proud to announce the release date of Alien Pixels From Outer Space! Before getting to that, though, I have something to share about my history with game development. This is going to come as a shock, but.... ... ... Alien Pixels From Outer Space is actually the second game I've developed. Yeah, you read that right. My first game was a broken mess, though, so I'm not going to include it on this blog. The collision detection didn't work very well at all, in part due to the fact that it was developed in Game Maker Studio 2. There have been some great games made in Game Maker Studio, such as Undertale and Hyper Light Drifter, but it also has some problems that hold it back from being a serious engine, in my opinion. But that's a discussion for another time. Where am I going with this? Well, Alien Pixels From Outer Space may be the second game I've made, but it's the first one I can say I

What I've been working on for the past month

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So, for the past month now, I've been working on this game. In hindsight, I probably should have started this blog first, so you could have had the whole development cycle, but, what can you do? The game is called Alien Pixels From Outer Space. It's a pretty simple Space Invaders clone made in the Unity engine. I've currently got several systems in place: Player movement Player shooting Enemies moving in formation Enemies in the bottom row shooting (wherever the bottom row is, those are the enemies that shoot) Enemy death upon being shot by the player Destructible barriers in front of the player Player death, and a lives system User Interface (UI) elements, including the level number, lives counter, and score There are still things to do, listed below: Title screen/menu Pause screen/menu Game Over screen A method to gain extra lives, based on score intervals Sound effects Additional levels A UFO that spawns at random intervals and awards bonus p

So, it's time to start this whole game dev blogging thing

First post, woooo! Hi, folks! I'm Kevin! From the first time I ever held a controller, all the way up to the present, I've had a passion for video games. I also love programming, and have a Bachelor's degree in Applied Computer Science. Now, I'm setting out on a journey to achieve a dream I've had for years: to work in the video game industry as a gameplay programmer. But, like most dreams, this is not achieved overnight. I need to develop a portfolio to get noticed in this industry. That is the purpose of this blog. Here, I will keep a record of my projects currently in development, and links to where you can play the games in my portfolio, once completed. I plan to post updates at least once a week. More frequent, if possible. Keep an eye out, and subscribe to be notified of updates on my journey into the world of game development!